Showing posts with label #fmp. Show all posts
Showing posts with label #fmp. Show all posts

Friday, 2 October 2015

FMP: Wake Up light by Philips

To make this clear, my idea came before I research any existing products in the market, but only to realise how similar my idea is to this lamp from Philips. It's the Wake-Up Light



Wake-Up light is doing quite the same as my idea, it has the feature of simulating sunset to compensate the effects done by artificial light at night. Although I am not sure if circadian rhythm can be adjusted by this mean, the light was designed in this regard. When a certain function is turned on, the lamp will slowly dims down over 30 minutes duration.

In the morning, the lamp also simulates the sunrise by gradually brighten the light and the colour changing according the the actual sunrise, along with various default  nature sounds to wake up the person (you can supposedly choose any music in your music library, I am not an expert but I highly doubt that waking up with heavy metal is anywhere close to natural)



It also can track your sleeping quality and pattern, but the accuracy should be under review, there are two common way to track sleep, I have explained this in the previous post. In this product, I think (but not sure), it is using the accelerometer inside your phone to track the your movement during your sleep. However, the mobile phone in this case, is on a docking station not on the bed, very unlikely to detect any movement that is occurred on the mattress, but this is one of the key feature to the mobile app Philips has provided. 

So the question now is, how do I differentiate this Philips Wake-Up light from my own idea, I think there is some similarity between the two, but the main focus of the two are not the same. Wake-Up light is not designed to change a person's behaviour but to suit their lifestyle. 


The product allows the user to customize many features. But to me and my idea, I mainly wish to change the people's behaviour. The sunsets simulation is identical to my idea when the light dims and head droops, but the simulation from Philips starts when the phone is docking on the station in the evening, this will only happen when the person is ready to sleep. My project on the other hand, is for reminding people who has NOT yet gone to sleep. You see the difference? One is purely suiting the user, the other is changing the user, and this links back to my thesis where Marc Hassenzahl stated that "convenience will not instill change but friction will."







Wednesday, 30 September 2015

FMP: Sleeping cycles


Sleeping is not as easy as you think, there are five stages we have to run through during a sleep, 1,2,3,4 and REM (Rapid Eye Movements) sleep. Usually the brain will go through stage 1 before REM sleep, with the end of first REM sleep it starts from stage 1 again. An average sleeping cycle takes about 90 to 110 minutes. The first cycle of your sleep is begin with light sleep, then comes to short length of REM sleep, and the longer deep sleep. With each cycle, REM sleep period becomes longer with deep sleep period shorten.



Stage 1 is light sleep where you drift in and out of sleep and can be awakened easily. In this stage, the eyes move slowly and muscle activity slows. During this stage, many people experience sudden muscle contractions preceded by a sensation of falling.

In stage 2, eye movement stops and brain waves become slower with only an occasional burst of rapid brain waves. When a person enters stage 3, extremely slow brain waves called delta waves are interspersed with smaller, faster waves. 


In stage 4, the brain produces delta waves almost exclusively. Stages 3 and 4 are referred to as deep sleep or delta sleep, and it is very difficult to wake someone from them. In deep sleep, there is no eye movement or muscle activity. This is when some children experience bedwetting, sleepwalking or night terrors.

In the REM period, breathing becomes more rapid, irregular and shallow, eyes jerk rapidly and limb muscles are temporarily paralyzed. Brain waves during this stage increase to levels experienced when a person is awake. Also, heart rate increases, blood pressure rises, males develop erections and the body loses some of the ability to regulate its temperature. This is the time when most dreams occur, and, if awoken during REM sleep, a person can remember the dreams. Most people experience three to five intervals of REM sleep each night.







FMP: Tracking your sleep scientifically

You cannot talk about science and researches about sleep without knowing how to track a person's sleep scientifically. There are two common method for researchers to study sleep, one is through Polysomnography, the other is through the movement of the body during the sleep.




Polysomnography is a comprehensive recording of the biophysiological changes that occur during sleep. It is usually performed at night, when most people sleep, though some labs can accommodate shift workers and people with circadian rhythm sleep disorders and do the test at other times of day. The polysomnography monitors many body functions including brain (Electroencephalography aka EEG), eye movements (Electrooculography aka EOG), muscle activity orskeletal muscle activation (Electromyography aka EMG) and heart rhythm (Electrocardiography aka ECG) during sleep. After the identification of the sleep disorder sleep apnea in the 1970s, the breathing functions respiratory airflow and respiratory effort indicators were added along with peripheral pulse oximetry. 


Yet the problem with polysomnography is that, it usually require the test subject to sleep in an environment which is not their own, therefore it may accurately records all the data during the testing, it does not represent the test subject's sleep cycle or sleep state. All the wiring on the subject may also affect their sleep therefore the results are likely to be skewed.



The other method of tracking sleep is through the body's movement while at sleep. This is also the most common technique that is been used in modern mobile apps or products, they utilize the electronic component called "accelerometer", it monitors any slight movement at night and analyzed the data to calculate the result.

This method is much more common than Polysomnography as the subject can sleep in their own bed in their own room which should make them more comfortable for a better sleep, yet the single data of movement by accelerometer still suffers from accuracy, especially those mobile apps.

Dr. Christopher Winter, Medical Director, Charlottesville Neurology & Sleep Medicine, sleep medicine, neurology specialist, has tested several products, apps, and polysomnography to see if the results from these devices are aligned with each other.


Red indicates wakefulness, black is REM sleep, and blue indicates light (light blue) to deep (darker blue) sleep. The graphic shows the comparison very clear, the devices more or less keep up the data with polysomnography, some are relatively similar to the results polysomnography shows yet some are just far out in comparison. This test allows us to understand that commercial products or app may generate the results for your sleep but they are not always (some are never) going to represent a true story of your own sleep cycles.

Tuesday, 29 September 2015

FMP: Science of Sleep

As my fmp project is about something that helps people, or rather, reminds people to sleep on time. I think this is a good chance to explore things about this activity we do for about third of our entire life.
Sleep is a naturally recurring state of mind characterized by altered consciousness, relatively inhibited sensory activity, inhibition of nearly all voluntary muscles, and reduced interactions with surroundings. It is distinguished from wakefulness by a decreased ability to react to stimuli, but is more easily reversed than the state of hibernation or of being comatose. Mammalian sleep occurs in repeating periods, in which the body alternates between two highly distinct modes known as non-REM and REM sleep. REM stands for "rapid eye movement" but involves many other aspects including virtual paralysis of the body.

During sleep, most systems in an animal are in an anabolic state, building up the immune, nervous, skeletal, and muscular systems. Sleep in non-human animals is observed in mammals, birds, reptiles, amphibians, and fish, and, in some form, in insects and even in simpler animals such as nematodes. The internal circadian clock promotes sleep daily at night in diurnal species (such as humans) and in the day in nocturnal organisms (such as rodents). However, sleep patterns vary widely among animals and among different individual humans. Industrialization and artificial light have substantially altered human sleep habits in the last 100 years.

The science today still unable to answer the question of why do human need to sleep,  Some believe that sleep gives the body a chance to recuperate from the day's activities but in reality, the amount of energy saved by sleeping for even eight hours is miniscule - about 50 kCal, the same amount of energy in a piece of toast. And there are some other explanations too yet it is unlikely anyone of then is the single answer but all contribute a bit to the real answer. 

It seems like sleep does not really contribute much in anyway that is significant enough, however, sleep deprivation could lead to some serious consequences. If you've ever pulled an all-nighter, you'll be familiar with the following after-effects: grumpiness, grogginess, irritability and forgetfulness. After just one night without sleep, concentration becomes more difficult and attention span shortens considerably. 

With continued lack of sufficient sleep, the part of the brain that controls language, memory, planning and sense of time is severely affected, practically shutting down. In fact, 17 hours of sustained wakefulness leads to a decrease in performance equivalent to a blood alcohol level of 0.05% (two glasses of wine). This is the legal drink driving limit in the UK. In the US, more than 200000 car accidents are caused by sleepy drivers, killing people more than drunk-driving. It does not take long before brain and body could feel the result of sleep deprivation.

Sleep deprivation not only has a major impact on cognitive functioning but also on emotional and physical health. Disorders such as sleep apnoea which results in excessive daytime sleepiness have been linked to stress and high blood pressure. Research has also suggested that sleep loss may increase the chance of obesity because chemicals and hormones that play a key role in controlling appetite and weight gain are released during sleep.




Useful Links:
http://www.bbc.co.uk/science/humanbody/sleep/articles/whatissleep.shtml
http://phys.org/news/2011-02-why-do-we-sleep.html
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3385863/
http://www.scientificamerican.com/article/how-long-can-humans-stay/
http://science.howstuffworks.com/life/inside-the-mind/human-brain/sleep1.htm
http://harvardmagazine.com/2005/07/deep-into-sleep.html




Friday, 21 August 2015

FMP:Designing Meaning

In this post, I am writing about my own thought, probably won't really reference much as  back ups for the idea I have in my mind, as this is not an academic piece of writing I suppose this is okay from time to time.

Henry Ford said: Every object tells a story, if you know how to read i[t. This quote sort of explained the idea fairly well, everything that has been produces contain some kind of meaning with itself when it has been sold to a customer. Yet the meaning of this very object will depends on how it's been used by its owner. I do understand that  this is kind of cheating for saying everything has a meaning but it relies on a person to define it. But I honestly think this is fairly true. A meaningful object to one does not mean it will also be meaningful for another person. Meaning by its definition, it's "what is intended to be, or actually is, expressed or indicated;signification; import:"

In designer's view, something that is important may not go the same with the consumers. This is going back to the experience model from Marc Hassenzahl.

Meaning is a personal thing, there is no rules or guidance towards meaning but purely generated from inside one's mind. We do not get attached on the same thing for everybody, there is a preference and there is story behind everyone, thus everyone is going to be different.

So what do I mean by bringing meaningful experience towards consumers? since nothing is meaningful for everyone, how can you possibly design an interaction in this regard. And to be honest, I can't. I can't do it for everything for everyone, I know its complexity in this topic. The reason I chose to pick this topic is that I feel IoT has been quite a buzz on the internet and a market. People enjoy the thought of having automatic everything or long distance monitoring/controlling things, this illusions of living in the future. And many manufactures will also solely produce such products which only because this is a new trend and just for the sake of earning money, they make it. Even the company I worked for asked me to develop a "Cheap" but "Reliable" project for people to turn a light on in London from New York. 

Here I am not criticizing those company are just money whore, what I wanted to say is, we should start thinking of bringing a much deeper meaning things to the market. Now that we have better understanding of many problems we should solve, by designing things that could solve problem from the core is one of the definitions I think is meaningful. Back to the topic, even thought I can't design objects that is meaningful to everyone, but i could design a object that is meaningful enough to the matter itself.

By meaningful enough to the matter itself, I mean the object is directly related to and has direct effects on its target thing it is designed to address. Everything is designed for a purpose, rather it's for someone in love, pain, for a better living, an easier operation of certain tasks or just entertainment. if that particular object is addressing the matter to its core, I would say it is a meaningful design. 

For intense, persuasive technology in my thesis, Why is that I dont think Carla Diana's example really isn't meaningful enough, it is still carries a meaning but not quite there, is because her examples only express "information", like most of the commercial products, they only show information, and hoping the users will change their behavior solely one the information they have been shown. Studies suggested that this type of persuasion will only have short term effect, and for those small number of samples that lasted long term, they are changing their behaviors for the sake of numbers, achievements, competitions. In an other words, they didn't do it for the purpose of better health or better world but an irreverent purpose.

Nike Fuel band is one of the examples of numbers driven activities 

So I think it is pretty clear that in terms of persuasive object of IoT, I am trying to figure out a different approach to the matter, I am trying to solve an issue from the heart of a person rather than showing numbers or forcing people to do so and praying they will truly accept the alternatives. Because people really don't like changes, including me, as it is easier to not change. in order to achieve the goal of this "Change" number itself will not be enough and thus in this context, not meaningful enough.


There are still many thins that need to be proved/disproved in order to support this theory, and I do understand that it could be wrong at many points, but this is what I am thinking at the moment and I am hoping to support the argument from my project and thesis rather than using this as a support to my paper. 


Wednesday, 12 August 2015

FMP: Operand Conditioning

I have mentioned Operand Conditioning in the last post, saying some products or services use this technique to change one's behavior. The principle seems pretty simple but I think it is still worthwhile to explore the technique further.





Operand conditioning is a learning process in which behavior is sensitive to, or controlled by its consequences. For example, a child may learn to open a box to get the candy inside, or learn to avoid touching a hot stove. In contrast, classical conditioning causes a stimulus to signal a positive or negative consequence; the resulting behavior does not produce the consequence. For example, the sight of a colorful wrapper comes to signal "candy", causing a child to salivate, or the sound of a door slam comes to signal an angry parent, causing a child to tremble. The study of animal learning in the 20th century was dominated by the analysis of these two sorts of learning, and they are still at the core of behavior analysis.


In an other words, Behaviors have consequences, there are two main types of consequences: Reinforcement and Punishment, each one of them has two types of consequences: Positive and Negative. Reinforcement is to increase the tendency of the target behavior will occur, Positive Reinforcement is to add an extra thing to increase the possibility, I.e. rewards. Negative Reinforcement is something that it's been taken away in an effort to increase the tendency of target behavior occurs, I.e. completing target reinforcement will remove any warning sounds/sights.

Punishment on the other hand, is to decrease the target behavior will occur again, same with reinforcement, Positive Punishment is adding something, Negative Punishment is to take something away.

So what product uses Operand Conditioning to change your behavior, Nike Run app is a pretty good example. The app tracks your work out duration and distance and over pace, when you meet a certain level you can unlock the "trophies" to honor your effort. this is, to me, a straight Positive Reinforcement. By rewarding you "achievements" (trophies) to increase the tendency of "target behavior" (working out)